![]() If you fail by 5 or more, you are stunned until the end of your turn. On failure, you have disadvantage on all attack rolls and ability checks, and your speed is halved. At the start of each turn you spend it, you must make a DC 10 Charisma saving throw. Antimagic SusceptibilityĪs a magically alive force, you are weakened while in the area of an antimagic field. Turn Resistanceĭue to your awakened nature, you have advantage on saving throws against any effect that turns undead. A lost limb can be reattached over a short rest while spending 1 or more hit dice as long as the limb is in your possession, and your corpse counts as intact if all pieces of it can be found and assembled for when using animate dead to recreate revivify on you. Your body can be assembled if pieces are broken off. Whenever you are healed in this fashion, you can expend hit dice (rolling them as normal) equal to the spell slot level used to regain additional hit points.Īdditionally, you can be returned to life with the animate dead spell, which has the effects of revivify when cast targeting only you. The amount restored increases by 1d6 per level of the spell slot. ![]() Any creature (including you) with access to spell slots can expend a spell slot as an action with a range of touch to restore 1d6 + their spell casting modifier hit points donating their magical power to your vitality. Magical VitalityĪs you are powered by magic, your vitality can be restored by magical power. This can prove a challenge, but is somewhat mitigated by Magical Vitality below. ![]() ![]() Note that being of creature type undead precludes the vast majority of divine healing effects. You are immune to poison damage and the poisoned condition.You don't need to eat, drink, or breathe.As a result of being undead, you have the following benefits: Your creature type is undead, rather than humanoid. You can't discern color in darkness, only shades of gray. Speedĭue to the unique nature of your sight, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your size is Medium unless otherwise specified by your Remains type. Undead are typically animated from Medium sized humanoid corpses, and have sizes based on the creature they once were. Some will still choose evil, but others find a new path upon awakening. Regardless of your animating force, what differentiates an Awakened Undead is awareness and control, and as such they can freely choose their alignment. While typical undead are nearly universally evil due to the negative energy that animates them, there are other sources of undead animation that run a broader range of possibilities. Their age can be measured from when they have awakened, but they do not change with age beyond their lived experience from that point. AgeĪwakened undead are effectively ageless. You gain one additional ability score increase from the type of Remains selected in your subrace choice. Your Constitution score and one other ability score of choice increase by 1. Ability Score IncreaseĪs an undead, you have increased resilience. Various disguises or illusions will almost always be required to interact with the living. Being undead will not be a normal player experience: if your nature is revealed, the vast majority of creatures will find you either terrifying or a threat to be destroyed. This is a race that will always be under the approval of a DM if fits with their setting and campaign. Awakened Undead Traits Being Undead is not Normal This is a unique and flexible race where your exact nature depends on several factors of your circumstance and it presents unique traits and challenges, including some large conveniences and inconveniences that can lead to nonstandard circumstances, particularly around healing. The source of your second life varies - perhaps risen as a mindless undead by a necromancer you eventually awakened sentience, perhaps you are fey spirit that inhabited the bones and got stuck, or perhaps you fiendish creature bound to this form to walk the material plane - there are many options for how you ended up in this predicament, but beware, your new life is as fragile as any mortal, and you can die as they do. ![]() You are the skeletal remains of what once was a living creature you are both the power that animates these remains and bound to the remains themselves. ![]()
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